J-Menuing
J-Menuing
Instructions
- Arrow keys
- X to select
- Z to cancel
- Check out the help screen in-game for more instructions if you get stuck - but try without!
Gamepads are also supported. If it doesn't work try with a different browser (and let me know!). Button mappings are classic JRPG, with Nintendo A for confirm and B for cancel.
Figure out how to defeat the wave of enemies in a JRPG style battle.
You find yourself in an endless JRPG battle. How quick can you work the battle menus?
A few unexpected twists will keep you sharp and alert.
Devnotes
This is my Compo submission for Ludum Dare 51. Theme: Every 10 Seconds.
Software used:
- Godot 3.5.1
- Reaper for music creation
- JFXR for sounds
- Aseprite for all the pixel art
- Krita for non-pixel art and image editing
- Font is m5x7 by managore
Source code available over at my Gitlab page.
Any feedback is greatly appreciated. Harsh criticism is welcome.
| Status | Released |
| Platforms | HTML5, Windows, Linux |
| Author | nyxkn |
| Genre | Puzzle |
| Made with | Godot |
| Tags | JRPG, Ludum Dare 51, Open Source |
| Code license | GNU General Public License v3.0 (GPL) |
| Asset license | Creative Commons Attribution_ShareAlike v4.0 International |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Gamepad (any) |
| Links | Ludum Dare, Source code |


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